Warrior Cats: Ultimate Edition Script

Warrior Cats: Ultimate Edition Script is a specialized Roblox script designed to enhance roleplay and progression in the Warrior Cats: Ultimate Edition game. It improves gameplay by offering movement enhancements, task assistance, roleplay support features, and quality-of-life improvements, making the overall experience smoother and more immersive.

What is Warrior Cats: Ultimate Edition Script?

Warrior Cats: Ultimate Edition Script is a Roblox automation tool that assists players with common in-game actions such as movement, interactions, and task completion. It is especially useful for roleplay-focused players who want smoother controls without breaking immersion.

Warrior Cats: Ultimate Edition Script

Features Of Warrior Cats: Ultimate Edition Script

2

Task Assistance Tools

Helps automate simple repetitive tasks without disrupting roleplay.

1

Movement Speed Adjustment

Allows controlled speed increases to move around large maps more efficiently.

3

Interaction Support

Improves interaction timing with NPCs and objects.

Download & Copy All Warrior Cats: Ultimate Edition Script 2025

1. Warrior Cats: Ultimate Edition Script

-- This was made with the help of ChatGPT

-- GUI Script for Warrior Cats: Ultimate Edition (All features enabled)

-- Create the GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FeatureGUI"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 200, 0, 400)
mainFrame.Position = UDim2.new(0, 50, 0, 50)
mainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
mainFrame.Parent = screenGui

-- Speed & Jump Boost Button
local speedButton = Instance.new("TextButton")
speedButton.Size = UDim2.new(0, 200, 0, 50)
speedButton.Position = UDim2.new(0, 0, 0, 0)
speedButton.Text = "Speed & Jump Boost"
speedButton.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
speedButton.Parent = mainFrame

-- Admin Detection Button
local adminButton = Instance.new("TextButton")
adminButton.Size = UDim2.new(0, 200, 0, 50)
adminButton.Position = UDim2.new(0, 0, 0, 60)
adminButton.Text = "Admin Detection"
adminButton.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
adminButton.Parent = mainFrame

-- No-Clip / Invisible Button
local noClipButton = Instance.new("TextButton")
noClipButton.Size = UDim2.new(0, 200, 0, 50)
noClipButton.Position = UDim2.new(0, 0, 0, 120)
noClipButton.Text = "No-Clip / Invisible"
noClipButton.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
noClipButton.Parent = mainFrame

-- Orbit Player Button (with attached .mp3)
local orbitButton = Instance.new("TextButton")
orbitButton.Size = UDim2.new(0, 200, 0, 50)
orbitButton.Position = UDim2.new(0, 0, 0, 180)
orbitButton.Text = "Orbit Player"
orbitButton.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
orbitButton.Parent = mainFrame

-- Features enabled variables
local isNoClipping = false
local orbiting = false
local targetPlayer = nil

-- Functions for features
local function applySpeedBoost()
local player = game.Players.LocalPlayer
local character = player.Character
if character and character:FindFirstChild("Humanoid") then
local humanoid = character:FindFirstChild("Humanoid")
humanoid.WalkSpeed = 100 -- Speed boost (adjust as needed)
humanoid.JumpPower = 100 -- Jump boost (adjust as needed)
end
end

local function detectAdmins()
-- Example of admin detection (can be expanded with more logic)
local player = game.Players.LocalPlayer
local admins = {"Admin1", "Admin2"} -- Replace with actual admin names or roles
if table.find(admins, player.Name) then
print(player.Name .. " is an admin!")
else
print(player.Name .. " is not an admin.")
end
end

local function noClip()
local player = game.Players.LocalPlayer
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
-- Set the character's collision to nil to allow movement through walls
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.PlatformStand = true
end
isNoClipping = true
end
end

local function stopNoClip()
local player = game.Players.LocalPlayer
local character = player.Character
if character and character:FindFirstChild("HumanoidRootPart") then
-- Restore collision and movement
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
humanoid.PlatformStand = false
end
isNoClipping = false
end
end

-- Orbit Player Function with Floating Effect and Collision Disabled
local function orbitPlayer()
local player = game.Players.LocalPlayer
local character = player.Character
if character then
-- Check if there are any players to orbit
local otherPlayers = game.Players:GetPlayers()
local closestPlayer = nil
local shortestDistance = math.huge

for _, otherPlayer in pairs(otherPlayers) do
if otherPlayer ~= player then
local otherCharacter = otherPlayer.Character
if otherCharacter then
local distance = (character.PrimaryPart.Position - otherCharacter.PrimaryPart.Position).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = otherPlayer
end
end
end
end

if closestPlayer then
targetPlayer = closestPlayer
orbiting = true
local audio = Instance.new("Sound")
audio.SoundId = "rbxassetid://130102532759473" -- Set audio asset ID
audio.Parent = character
audio:Play()

-- Disable collision for all parts of the character
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end

-- Smooth orbiting logic with floating
local orbitRadius = 5 -- Orbit distance from the target
local orbitSpeed = 0.1 -- Speed of the orbit (lower is slower)
local orbitAngle = 0 -- Initial angle for the orbit
local floatHeight = 3 -- Height to float above the target

while orbiting and targetPlayer do
if character and targetPlayer.Character then
local targetPosition = targetPlayer.Character.PrimaryPart.Position
orbitAngle = orbitAngle + orbitSpeed

-- Calculate the new position with smooth orbit
local orbitOffset = Vector3.new(math.sin(orbitAngle) * orbitRadius, floatHeight, math.cos(orbitAngle) * orbitRadius)
local newPosition = targetPosition + orbitOffset

-- Smoothly move the character to the new position using lerp
character:SetPrimaryPartCFrame(character.PrimaryPart.CFrame:Lerp(CFrame.new(newPosition), 0.1))
end
wait(0.03) -- Orbit update frequency (adjust for smoothness)
end

-- Restore collision when orbiting is stopped
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = true
end
end
end
end
end

-- Button Events
speedButton.MouseButton1Click:Connect(applySpeedBoost)
adminButton.MouseButton1Click:Connect(detectAdmins)
noClipButton.MouseButton1Click:Connect(function()
if isNoClipping then
stopNoClip()
else
noClip()
end
end)
orbitButton.MouseButton1Click:Connect(function()
if orbiting then
orbiting = false -- Stop orbiting
else
orbitPlayer() -- Start orbiting
end
end)

Also Read: Natural Disaster Survival Script

How to use Warrior Cats: Ultimate Edition Script

Use the script by following these steps:

  • Install a trusted Roblox script executor
  • Open Roblox and launch Warrior Cats: Ultimate Edition
  • Allow the game and character to fully load
  • Open your script executor
  • Copy the Warrior Cats: Ultimate Edition Script code
  • Paste it into the executor’s script input field
  • Click Execute / Inject to activate the script
  • Enable movement or task assistance features as needed
  • Keep settings moderate to maintain roleplay realism
  • Disable automation during strict roleplay sessions if required

Frequently Asked Questions (FAQs)

Is this script safe for roleplay servers?

Can beginners use this script easily?

Does it automate combat or PvP?

Can I disable features during gameplay?

Yes, features can be toggled at any time.

Will this script affect game performance?

Conclusion

Warrior Cats: Ultimate Edition Script is ideal for players who want smoother gameplay without breaking immersion. By assisting with movement and basic tasks, it reduces unnecessary repetition and improves comfort during long roleplay sessions. When used responsibly, the script enhances quality of life while respecting the roleplay nature of the game.

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