the COOL zone Script

the COOL zone Script is a Roblox script designed to enhance gameplay flow and performance inside the COOL zone experience. It improves player control using movement optimization, interaction assistance, reaction time improvement, and efficiency tools, helping players explore and interact more smoothly.

What is the COOL zone Script?

the COOL zone Script is an assistance tool created for a casual yet interactive Roblox experience. It focuses on smoother navigation, quicker reactions to interactive elements, and better overall control without disrupting the relaxed nature of the game.

the COOL zone Script

Features Of the COOL zone Script

1

Interaction Assistance

Helps interact with in-game objects more smoothly.

2

Gameplay Efficiency Support

Reduces delays during common actions.

3

Feature Toggle Options

Allows easy control of all script functions.

Download & Copy All the COOL zone Script 2025

1. the COOL zone Script

-- Create the ScreenGui
local player = game.Players.LocalPlayer
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "WalkSpeedJumpGui"
screenGui.Parent = player:WaitForChild("PlayerGui")

-- Create the Frame (white box) to contain the elements
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 600, 0, 400)
frame.Position = UDim2.new(0.5, -300, 0.5, -200)
frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
frame.BorderSizePixel = 2
frame.BorderColor3 = Color3.fromRGB(0, 0, 0)
frame.Parent = screenGui

-- Reopen Button (initially hidden)
local reopenButton = Instance.new("TextButton")
reopenButton.Size = UDim2.new(0, 100, 0, 30)
reopenButton.Position = UDim2.new(0, 10, 0, 10)
reopenButton.Text = "Reopen GUI"
reopenButton.BackgroundColor3 = Color3.fromRGB(100, 100, 100)
reopenButton.TextScaled = true
reopenButton.Visible = false
reopenButton.Parent = screenGui

-- Close Button
local closeButton = Instance.new("TextButton")
closeButton.Size = UDim2.new(0, 30, 0, 30)
closeButton.Position = UDim2.new(1, -40, 0, 10)
closeButton.Text = "X"
closeButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
closeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
closeButton.Font = Enum.Font.SourceSansBold
closeButton.TextScaled = true
closeButton.Parent = frame

-- Speed and jump input UI
local speedInput = Instance.new("TextBox")
speedInput.Size = UDim2.new(0, 60, 0, 30)
speedInput.Position = UDim2.new(0, 10, 0, 50)
speedInput.PlaceholderText = "Speed"
speedInput.TextScaled = true
speedInput.Parent = frame

local setSpeedButton = Instance.new("TextButton")
setSpeedButton.Size = UDim2.new(0, 60, 0, 30)
setSpeedButton.Position = UDim2.new(0, 80, 0, 50)
setSpeedButton.Text = "Set"
setSpeedButton.BackgroundColor3 = Color3.fromRGB(0, 170, 255)
setSpeedButton.TextScaled = true
setSpeedButton.Parent = frame

local jumpInput = Instance.new("TextBox")
jumpInput.Size = UDim2.new(0, 60, 0, 30)
jumpInput.Position = UDim2.new(0, 10, 0, 100)
jumpInput.PlaceholderText = "Jump"
jumpInput.TextScaled = true
jumpInput.Parent = frame

local setJumpButton = Instance.new("TextButton")
setJumpButton.Size = UDim2.new(0, 60, 0, 30)
setJumpButton.Position = UDim2.new(0, 80, 0, 100)
setJumpButton.Text = "Set"
setJumpButton.BackgroundColor3 = Color3.fromRGB(0, 255, 170)
setJumpButton.TextScaled = true
setJumpButton.Parent = frame

-- Other feature buttons
local infiniteJumpButton = Instance.new("TextButton")
infiniteJumpButton.Size = UDim2.new(0, 120, 0, 30)
infiniteJumpButton.Position = UDim2.new(0, 160, 0, 50)
infiniteJumpButton.Text = "Toggle Infinite Jumps"
infiniteJumpButton.BackgroundColor3 = Color3.fromRGB(255, 255, 0)
infiniteJumpButton.TextScaled = true
infiniteJumpButton.Parent = frame

local xrayButton = Instance.new("TextButton")
xrayButton.Size = UDim2.new(0, 120, 0, 30)
xrayButton.Position = UDim2.new(0, 160, 0, 100)
xrayButton.Text = "Toggle X-Ray"
xrayButton.BackgroundColor3 = Color3.fromRGB(128, 128, 255)
xrayButton.TextScaled = true
xrayButton.Parent = frame

local teleportButton = Instance.new("TextButton")
teleportButton.Size = UDim2.new(0, 120, 0, 30)
teleportButton.Position = UDim2.new(0, 300, 0, 50)
teleportButton.Text = "Get Teleport Tool"
teleportButton.BackgroundColor3 = Color3.fromRGB(0, 255, 255)
teleportButton.TextScaled = true
teleportButton.Parent = frame

local invisibilityButton = Instance.new("TextButton")
invisibilityButton.Size = UDim2.new(0, 120, 0, 30)
invisibilityButton.Position = UDim2.new(0, 450, 0, 50)
invisibilityButton.Text = "Toggle Invisibility"
invisibilityButton.BackgroundColor3 = Color3.fromRGB(128, 255, 128)
invisibilityButton.TextScaled = true
invisibilityButton.Parent = frame

-- Aimbot Button
local aimbotButton = Instance.new("TextButton")
aimbotButton.Size = UDim2.new(0, 120, 0, 30)
aimbotButton.Position = UDim2.new(0, 450, 0, 100)
aimbotButton.Text = "Toggle Aimbot"
aimbotButton.BackgroundColor3 = Color3.fromRGB(255, 128, 0)
aimbotButton.TextScaled = true
aimbotButton.Parent = frame

-- Mini Map Toggle Button
local miniMapToggleButton = Instance.new("TextButton")
miniMapToggleButton.Size = UDim2.new(0, 120, 0, 30)
miniMapToggleButton.Position = UDim2.new(0, 450, 0, 150)
miniMapToggleButton.Text = "Toggle Mini Map"
miniMapToggleButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
miniMapToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
miniMapToggleButton.TextScaled = true
miniMapToggleButton.Parent = frame

-- Mini Map Frame
local miniMapFrame = Instance.new("Frame")
miniMapFrame.Size = UDim2.new(0, 150, 0, 150)
miniMapFrame.Position = UDim2.new(0, 10, 0.5, -75)
miniMapFrame.BackgroundColor3 = Color3.fromRGB(200, 200, 200)
miniMapFrame.BorderSizePixel = 2
miniMapFrame.BorderColor3 = Color3.fromRGB(0, 0, 0)
miniMapFrame.Visible = false
miniMapFrame.Parent = screenGui

-- Variables for features
local infiniteJumpEnabled = false
local xrayEnabled = false
local invisibilityEnabled = false
local miniMapEnabled = false
local teleportTool = nil
local aimbotEnabled = false

-- Functions for toggles and features
setSpeedButton.MouseButton1Click:Connect(function()
local speed = tonumber(speedInput.Text)
if speed then
player.Character.Humanoid.WalkSpeed = speed
end
end)

setJumpButton.MouseButton1Click:Connect(function()
local jumpHeight = tonumber(jumpInput.Text)
if jumpHeight then
player.Character.Humanoid.JumpPower = jumpHeight
end
end)

infiniteJumpButton.MouseButton1Click:Connect(function()
infiniteJumpEnabled = not infiniteJumpEnabled
end)

game:GetService("UserInputService").JumpRequest:Connect(function()
if infiniteJumpEnabled then
player.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
end
end)

xrayButton.MouseButton1Click:Connect(function()
xrayEnabled = not xrayEnabled
end)

teleportButton.MouseButton1Click:Connect(function()
if teleportTool then
teleportTool:Destroy()
end
teleportTool = Instance.new("Tool")
teleportTool.Name = "TeleportTool"
teleportTool.RequiresHandle = false
teleportTool.Activated:Connect(function()
local mouse = player:GetMouse()
local targetPosition = mouse.Hit.p
player.Character.HumanoidRootPart.CFrame = CFrame.new(targetPosition)
end)
teleportTool.Parent = player.Backpack
end)

invisibilityButton.MouseButton1Click:Connect(function()
invisibilityEnabled = not invisibilityEnabled
if invisibilityEnabled then
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.LocalTransparencyModifier = 1
end
end
else
for _, part in pairs(player.Character:GetChildren()) do
if part:IsA("BasePart") then
part.LocalTransparencyModifier = 0
end
end
end
end)

aimbotButton.MouseButton1Click:Connect(function()
aimbotEnabled = not aimbotEnabled
end)

-- Aimbot Functionality: Point camera at nearest player
game:GetService("RunService").RenderStepped:Connect(function()
if aimbotEnabled then
local targetPlayer = nil
local closestDistance = math.huge
for _, otherPlayer in pairs(game.Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer.Character and otherPlayer.Character:FindFirstChild("HumanoidRootPart") then
local distance = (player.Character.HumanoidRootPart.Position - otherPlayer.Character.HumanoidRootPart.Position).magnitude
if distance < closestDistance then
closestDistance = distance
targetPlayer = otherPlayer
end
end
end

if targetPlayer then
local camera = workspace.CurrentCamera
local targetPosition = targetPlayer.Character.HumanoidRootPart.Position
local lookAt = CFrame.new(camera.CFrame.Position, targetPosition)
camera.CFrame = lookAt
end
end
end)

-- Mini Map Update Function
local function updateMiniMap()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
miniMapFrame:ClearAllChildren() -- Clear previous indicators

-- Player Indicator
local playerPosition = player.Character.HumanoidRootPart.Position
local playerIndicator = Instance.new("Frame")
playerIndicator.Size = UDim2.new(0, 10, 0, 10)
playerIndicator.Position = UDim2.new(0, (playerPosition.X % 600) / 4, 0, (playerPosition.Z % 600) / 4)
playerIndicator.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
playerIndicator.Parent = miniMapFrame

-- Other players' indicators
for _, otherPlayer in pairs(game.Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer.Character and otherPlayer.Character:FindFirstChild("HumanoidRootPart") then
local otherPlayerPosition = otherPlayer.Character.HumanoidRootPart.Position
local indicator = Instance.new("Frame")
indicator.Size = UDim2.new(0, 10, 0, 10)
indicator.Position = UDim2.new(0, (otherPlayerPosition.X % 600) / 4, 0, (otherPlayerPosition.Z % 600) / 4)
indicator.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Other players in black
indicator.Parent = miniMapFrame
end
end
end
end

game:GetService("RunService").RenderStepped:Connect(function()
if miniMapEnabled and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
updateMiniMap()
end
end)

miniMapToggleButton.MouseButton1Click:Connect(function()
miniMapEnabled = not miniMapEnabled
miniMapFrame.Visible = miniMapEnabled
end)

-- Close and Reopen buttons functionality
closeButton.MouseButton1Click:Connect(function()
frame.Visible = false
reopenButton.Visible = true
end)

reopenButton.MouseButton1Click:Connect(function()
frame.Visible = true
reopenButton.Visible = false
end)

-- X-Ray Effect Function
game:GetService("RunService").RenderStepped:Connect(function()
if xrayEnabled then
for _, otherPlayer in pairs(game.Players:GetPlayers()) do
if otherPlayer.Character and otherPlayer.Character:FindFirstChild("HumanoidRootPart") then
local highlight = Instance.new("Highlight")
highlight.Adornee = otherPlayer.Character
highlight.FillColor = Color3.fromRGB(255, 0, 0) -- Highlight color for X-ray
highlight.FillTransparency = 0.5 -- Make it semi-transparent
highlight.Parent = otherPlayer.Character
end
end
else
for _, otherPlayer in pairs(game.Players:GetPlayers()) do
if otherPlayer.Character then
for _, highlight in pairs(otherPlayer.Character:GetChildren()) do
if highlight:IsA("Highlight") then
highlight:Destroy()
end
end
end
end
end
end)

Also Read: Yahayuk Mount Script

How to use the COOL zone Script

  • Install a trusted Roblox script executor
  • Open Roblox and join the COOL zone
  • Wait until the map and character fully load
  • Open your script executor
  • Copy the the COOL zone Script code
  • Paste it into the executor input box
  • Click Execute / Inject
  • Enable movement and interaction features
  • Adjust reaction settings based on gameplay
  • Disable features during social or roleplay moments

Frequently Asked Questions (FAQs)

Is the COOL zone Script beginner-friendly?

Yes, it is easy to use and suitable for new players.

Can I disable features at any time?

Does the script automate gameplay?

Will it affect performance or FPS?

Is there a ban risk when using the COOL zone Script?

Conclusion

the COOL zone Script is ideal for players who want smoother interaction and faster reactions in a relaxed environment. By improving movement flow and reaction time, it enhances comfort without breaking the casual vibe of the game. When used responsibly, it improves enjoyment while keeping gameplay natural.

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