One of Us Script

One of Us Script is a useful Roblox script that helps players blend in or complete tasks more easily in One of Us-style games. With auto actions, smooth movement, and better control, this script improves gameplay efficiency and reduces mistakes. It is ideal for players who want a smoother and more strategic experience.

What is One of Us Script?

One of Us Script is a Roblox exploit script designed to automate certain actions and assist players during gameplay. It helps with movement, task completion, and role-based actions, making the game less stressful and more enjoyable. This script is mainly used to improve consistency and performance.

One of Us Script

Features Of One of Us Script

1

Auto Task Assistance

Helps complete in-game tasks more quickly.

2

Smooth Movement Control

Improves player movement for better positioning.

3

Role Support Features

Assists with role-specific actions.

Download & Copy All One of Us Script 2026

1. One of Us Script

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

local claiming = false
local connection
local speed = 1

local viewportSize = workspace.CurrentCamera.ViewportSize

local guiWidth = 220
local guiHeight = 140
local centerX = (viewportSize.X - guiWidth) / 2 + 150
local centerY = (viewportSize.Y - guiHeight) / 2

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "GUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui

local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, guiWidth, 0, guiHeight)
mainFrame.Position = UDim2.new(0, centerX, 0, centerY)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Parent = screenGui

mainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
mainFrame.Position = UDim2.new(0.7, 0, 0.5, 0)
mainFrame.Size = UDim2.new(0, 10, 0, 10)

TweenService:Create(mainFrame, TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Size = UDim2.new(0, guiWidth, 0, guiHeight)
}):Play()

local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = mainFrame

local shadow = Instance.new("UIStroke")
shadow.Thickness = 2
shadow.Color = Color3.fromRGB(0, 0, 0)
shadow.Transparency = 0.7
shadow.Parent = mainFrame

local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -35, 0, 30)
title.Position = UDim2.new(0, 10, 0, 2)
title.BackgroundTransparency = 1
title.Text = "One of Us"
title.TextColor3 = Color3.fromRGB(255, 50, 50)
title.Font = Enum.Font.GothamBold
title.TextSize = 14
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = mainFrame

local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 25, 0, 25)
closeBtn.Position = UDim2.new(1, -30, 0, 2)
closeBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
closeBtn.Text = "X"
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 14
closeBtn.Parent = mainFrame

local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 8)
closeCorner.Parent = closeBtn

local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(1, -20, 0, 35)
toggleBtn.Position = UDim2.new(0, 10, 0, 40)
toggleBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 55)
toggleBtn.Text = ""
toggleBtn.AutoButtonColor = false
toggleBtn.Parent = mainFrame

local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 8)
toggleCorner.Parent = toggleBtn

local toggleLabel = Instance.new("TextLabel")
toggleLabel.Size = UDim2.new(0.7, 0, 1, 0)
toggleLabel.Position = UDim2.new(0, 10, 0, 0)
toggleLabel.BackgroundTransparency = 1
toggleLabel.Text = "Auto Claim Gift"
toggleLabel.TextColor3 = Color3.new(1,1,1)
toggleLabel.Font = Enum.Font.Gotham
toggleLabel.TextSize = 14
toggleLabel.TextXAlignment = Enum.TextXAlignment.Left
toggleLabel.Parent = toggleBtn

local status = Instance.new("TextLabel")
status.Size = UDim2.new(0, 30, 0, 30)
status.Position = UDim2.new(1, -38, 0.5, -15)
status.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
status.Text = "OFF"
status.TextColor3 = Color3.new(1,1,1)
status.Font = Enum.Font.GothamBold
status.TextSize = 18
status.Parent = toggleBtn

local statusCorner = Instance.new("UICorner")
statusCorner.CornerRadius = UDim.new(0, 10)
statusCorner.Parent = status

local speedLabel = Instance.new("TextLabel")
speedLabel.Size = UDim2.new(1, -20, 0, 20)
speedLabel.Position = UDim2.new(0, 10, 0, 85)
speedLabel.BackgroundTransparency = 1
speedLabel.Text = "Speed: 1"
speedLabel.TextColor3 = Color3.fromRGB(150, 150, 255)
speedLabel.Font = Enum.Font.Gotham
speedLabel.TextSize = 12
speedLabel.TextXAlignment = Enum.TextXAlignment.Left
speedLabel.Parent = mainFrame

local sliderFrame = Instance.new("Frame")
sliderFrame.Size = UDim2.new(1, -20, 0, 25)
sliderFrame.Position = UDim2.new(0, 10, 0, 105)
sliderFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 70)
sliderFrame.ClipsDescendants = true
sliderFrame.Parent = mainFrame

local sliderCorner = Instance.new("UICorner")
sliderCorner.CornerRadius = UDim.new(0, 6)
sliderCorner.Parent = sliderFrame

local sliderBar = Instance.new("Frame")
sliderBar.Size = UDim2.new(0, 0, 1, -4)
sliderBar.Position = UDim2.new(0, 2, 0, 2)
sliderBar.BackgroundColor3 = Color3.fromRGB(100, 150, 255)
sliderBar.ZIndex = 2
sliderBar.Parent = sliderFrame

local barCorner = Instance.new("UICorner")
barCorner.CornerRadius = UDim.new(0, 6)
barCorner.Parent = sliderBar

local sliderKnob = Instance.new("TextButton")
sliderKnob.Size = UDim2.new(0, 22, 0, 22)
sliderKnob.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
sliderKnob.Text = ""
sliderKnob.AutoButtonColor = false
sliderKnob.ZIndex = 10
sliderKnob.Parent = sliderFrame

local knobCorner = Instance.new("UICorner")
knobCorner.CornerRadius = UDim.new(0, 11)
knobCorner.Parent = sliderKnob

local knobStroke = Instance.new("UIStroke")
knobStroke.Thickness = 2
knobStroke.Color = Color3.fromRGB(0, 120, 255)
knobStroke.Parent = sliderKnob

local function updateSlider()
local percent = math.clamp((speed - 1) / 99, 0, 1)
sliderBar.Size = UDim2.new(percent, 0, 1, -4)
sliderKnob.Position = UDim2.new(percent, -11, 0.5, -11)
speedLabel.Text = "Speed: " .. speed
end

local draggingGUI = false
local dragStart, startPos

title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingGUI = true
dragStart = input.Position
startPos = mainFrame.Position

TweenService:Create(mainFrame, TweenInfo.new(0.1), {
BackgroundTransparency = 0.1
}):Play()
end
end)

UserInputService.InputChanged:Connect(function(input)
if draggingGUI and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)

UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingGUI = false

TweenService:Create(mainFrame, TweenInfo.new(0.1), {
BackgroundTransparency = 0
}):Play()
end
end)

local draggingSlider = false

sliderFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingSlider = true
local relX = math.clamp((input.Position.X - sliderFrame.AbsolutePosition.X) / sliderFrame.AbsoluteSize.X, 0, 1)
speed = math.floor(relX * 99 + 1)
updateSlider()
end
end)

sliderKnob.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingSlider = true
end
end)

UserInputService.InputChanged:Connect(function(input)
if draggingSlider and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local relX = math.clamp((input.Position.X - sliderFrame.AbsolutePosition.X) / sliderFrame.AbsoluteSize.X, 0, 1)
speed = math.floor(relX * 99 + 1)
updateSlider()
end
end)

UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingSlider = false
end
end)

toggleBtn.MouseButton1Click:Connect(function()
claiming = not claiming
TweenService:Create(toggleBtn, TweenInfo.new(0.2), {
BackgroundColor3 = claiming and Color3.fromRGB(40, 100, 40) or Color3.fromRGB(40, 40, 55)
}):Play()
status.Text = claiming and "ON" or "OFF"
status.BackgroundColor3 = claiming and Color3.fromRGB(50, 150, 50) or Color3.fromRGB(200, 50, 50)

if claiming then
connection = task.spawn(function()
while claiming do
for i = 1, speed do
if not claiming then break end
pcall(function()
ReplicatedStorage.Remote.ClaimGiftEvent:FireServer(player, 999999)
end)
end
task.wait()
end
end)
else
if connection then task.cancel(connection) end
end
end)

closeBtn.MouseButton1Click:Connect(function()
TweenService:Create(mainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.In), {
Size = UDim2.new(0, 10, 0, 10),
BackgroundTransparency = 1,
Position = UDim2.new(1, 0, 0.5, 0)
}):Play()

task.wait(0.3)

claiming = false
if connection then task.cancel(connection) end
screenGui:Destroy()
end)

local function repositionToRight()
task.wait(0.6)

TweenService:Create(mainFrame, TweenInfo.new(0.3), {
Position = UDim2.new(0.75, 0, 0.5, 0)
}):Play()
end

local function ensureOnScreen()
RunService.RenderStepped:Connect(function()
if not mainFrame or not mainFrame.Parent then return end

local absPos = mainFrame.AbsolutePosition
local absSize = mainFrame.AbsoluteSize

local needsReposition = false
local newX = absPos.X
local newY = absPos.Y

if absPos.X < 10 then
newX = 10
needsReposition = true
elseif absPos.X + absSize.X > viewportSize.X - 10 then
newX = viewportSize.X - absSize.X - 10
needsReposition = true
end

if absPos.Y < 10 then
newY = 10
needsReposition = true
elseif absPos.Y + absSize.Y > viewportSize.Y - 10 then
newY = viewportSize.Y - absSize.Y - 10
needsReposition = true
end

if needsReposition then
mainFrame.AnchorPoint = Vector2.new(0, 0)
mainFrame.Position = UDim2.new(0, newX, 0, newY)
end
end)
end

updateSlider()
repositionToRight()
ensureOnScreen()

Also Read: Find a Meme Script

How to use One of Us Script

Using One of Us Script is very simple. Follow these steps:

  • Open Roblox and join the One of Us game.
  • Launch your Roblox script executor.
  • Copy the One of Us Script.
  • Paste it into the executor.
    • Click Execute to activate features.

Always make sure to use safe and trusted executors to avoid problems.

Frequently Asked Questions (FAQs)

Q1. Is One of Us Script free to use?

Q2. Can using this script lead to a ban?

Q3. Does it work for all roles?

Q4. Is it beginner-friendly?

Q5. Does the script need updates?

Conclusion

One of Us Script is ideal for players who want smoother gameplay and better task handling.
It reduces mistakes, improves efficiency, and helps players stay focused on strategy.
Overall, this script makes One of Us-style games more balanced, enjoyable, and less frustrating.

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