One of Us Script
One of Us Script is a useful Roblox script that helps players blend in or complete tasks more easily in One of Us-style games. With auto actions, smooth movement, and better control, this script improves gameplay efficiency and reduces mistakes. It is ideal for players who want a smoother and more strategic experience.
What is One of Us Script?
One of Us Script is a Roblox exploit script designed to automate certain actions and assist players during gameplay. It helps with movement, task completion, and role-based actions, making the game less stressful and more enjoyable. This script is mainly used to improve consistency and performance.

Features Of One of Us Script
1
Auto Task Assistance
Helps complete in-game tasks more quickly.
2
Smooth Movement Control
Improves player movement for better positioning.
3
Role Support Features
Assists with role-specific actions.
Download & Copy All One of Us Script 2026
1. One of Us Script
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local claiming = false
local connection
local speed = 1
local viewportSize = workspace.CurrentCamera.ViewportSize
local guiWidth = 220
local guiHeight = 140
local centerX = (viewportSize.X - guiWidth) / 2 + 150
local centerY = (viewportSize.Y - guiHeight) / 2
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "GUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, guiWidth, 0, guiHeight)
mainFrame.Position = UDim2.new(0, centerX, 0, centerY)
mainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Parent = screenGui
mainFrame.AnchorPoint = Vector2.new(0.5, 0.5)
mainFrame.Position = UDim2.new(0.7, 0, 0.5, 0)
mainFrame.Size = UDim2.new(0, 10, 0, 10)
TweenService:Create(mainFrame, TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out), {
Size = UDim2.new(0, guiWidth, 0, guiHeight)
}):Play()
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 10)
corner.Parent = mainFrame
local shadow = Instance.new("UIStroke")
shadow.Thickness = 2
shadow.Color = Color3.fromRGB(0, 0, 0)
shadow.Transparency = 0.7
shadow.Parent = mainFrame
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, -35, 0, 30)
title.Position = UDim2.new(0, 10, 0, 2)
title.BackgroundTransparency = 1
title.Text = "One of Us"
title.TextColor3 = Color3.fromRGB(255, 50, 50)
title.Font = Enum.Font.GothamBold
title.TextSize = 14
title.TextXAlignment = Enum.TextXAlignment.Left
title.Parent = mainFrame
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 25, 0, 25)
closeBtn.Position = UDim2.new(1, -30, 0, 2)
closeBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
closeBtn.Text = "X"
closeBtn.TextColor3 = Color3.new(1,1,1)
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 14
closeBtn.Parent = mainFrame
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 8)
closeCorner.Parent = closeBtn
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(1, -20, 0, 35)
toggleBtn.Position = UDim2.new(0, 10, 0, 40)
toggleBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 55)
toggleBtn.Text = ""
toggleBtn.AutoButtonColor = false
toggleBtn.Parent = mainFrame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 8)
toggleCorner.Parent = toggleBtn
local toggleLabel = Instance.new("TextLabel")
toggleLabel.Size = UDim2.new(0.7, 0, 1, 0)
toggleLabel.Position = UDim2.new(0, 10, 0, 0)
toggleLabel.BackgroundTransparency = 1
toggleLabel.Text = "Auto Claim Gift"
toggleLabel.TextColor3 = Color3.new(1,1,1)
toggleLabel.Font = Enum.Font.Gotham
toggleLabel.TextSize = 14
toggleLabel.TextXAlignment = Enum.TextXAlignment.Left
toggleLabel.Parent = toggleBtn
local status = Instance.new("TextLabel")
status.Size = UDim2.new(0, 30, 0, 30)
status.Position = UDim2.new(1, -38, 0.5, -15)
status.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
status.Text = "OFF"
status.TextColor3 = Color3.new(1,1,1)
status.Font = Enum.Font.GothamBold
status.TextSize = 18
status.Parent = toggleBtn
local statusCorner = Instance.new("UICorner")
statusCorner.CornerRadius = UDim.new(0, 10)
statusCorner.Parent = status
local speedLabel = Instance.new("TextLabel")
speedLabel.Size = UDim2.new(1, -20, 0, 20)
speedLabel.Position = UDim2.new(0, 10, 0, 85)
speedLabel.BackgroundTransparency = 1
speedLabel.Text = "Speed: 1"
speedLabel.TextColor3 = Color3.fromRGB(150, 150, 255)
speedLabel.Font = Enum.Font.Gotham
speedLabel.TextSize = 12
speedLabel.TextXAlignment = Enum.TextXAlignment.Left
speedLabel.Parent = mainFrame
local sliderFrame = Instance.new("Frame")
sliderFrame.Size = UDim2.new(1, -20, 0, 25)
sliderFrame.Position = UDim2.new(0, 10, 0, 105)
sliderFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 70)
sliderFrame.ClipsDescendants = true
sliderFrame.Parent = mainFrame
local sliderCorner = Instance.new("UICorner")
sliderCorner.CornerRadius = UDim.new(0, 6)
sliderCorner.Parent = sliderFrame
local sliderBar = Instance.new("Frame")
sliderBar.Size = UDim2.new(0, 0, 1, -4)
sliderBar.Position = UDim2.new(0, 2, 0, 2)
sliderBar.BackgroundColor3 = Color3.fromRGB(100, 150, 255)
sliderBar.ZIndex = 2
sliderBar.Parent = sliderFrame
local barCorner = Instance.new("UICorner")
barCorner.CornerRadius = UDim.new(0, 6)
barCorner.Parent = sliderBar
local sliderKnob = Instance.new("TextButton")
sliderKnob.Size = UDim2.new(0, 22, 0, 22)
sliderKnob.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
sliderKnob.Text = ""
sliderKnob.AutoButtonColor = false
sliderKnob.ZIndex = 10
sliderKnob.Parent = sliderFrame
local knobCorner = Instance.new("UICorner")
knobCorner.CornerRadius = UDim.new(0, 11)
knobCorner.Parent = sliderKnob
local knobStroke = Instance.new("UIStroke")
knobStroke.Thickness = 2
knobStroke.Color = Color3.fromRGB(0, 120, 255)
knobStroke.Parent = sliderKnob
local function updateSlider()
local percent = math.clamp((speed - 1) / 99, 0, 1)
sliderBar.Size = UDim2.new(percent, 0, 1, -4)
sliderKnob.Position = UDim2.new(percent, -11, 0.5, -11)
speedLabel.Text = "Speed: " .. speed
end
local draggingGUI = false
local dragStart, startPos
title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingGUI = true
dragStart = input.Position
startPos = mainFrame.Position
TweenService:Create(mainFrame, TweenInfo.new(0.1), {
BackgroundTransparency = 0.1
}):Play()
end
end)
UserInputService.InputChanged:Connect(function(input)
if draggingGUI and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
mainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingGUI = false
TweenService:Create(mainFrame, TweenInfo.new(0.1), {
BackgroundTransparency = 0
}):Play()
end
end)
local draggingSlider = false
sliderFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingSlider = true
local relX = math.clamp((input.Position.X - sliderFrame.AbsolutePosition.X) / sliderFrame.AbsoluteSize.X, 0, 1)
speed = math.floor(relX * 99 + 1)
updateSlider()
end
end)
sliderKnob.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingSlider = true
end
end)
UserInputService.InputChanged:Connect(function(input)
if draggingSlider and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local relX = math.clamp((input.Position.X - sliderFrame.AbsolutePosition.X) / sliderFrame.AbsoluteSize.X, 0, 1)
speed = math.floor(relX * 99 + 1)
updateSlider()
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
draggingSlider = false
end
end)
toggleBtn.MouseButton1Click:Connect(function()
claiming = not claiming
TweenService:Create(toggleBtn, TweenInfo.new(0.2), {
BackgroundColor3 = claiming and Color3.fromRGB(40, 100, 40) or Color3.fromRGB(40, 40, 55)
}):Play()
status.Text = claiming and "ON" or "OFF"
status.BackgroundColor3 = claiming and Color3.fromRGB(50, 150, 50) or Color3.fromRGB(200, 50, 50)
if claiming then
connection = task.spawn(function()
while claiming do
for i = 1, speed do
if not claiming then break end
pcall(function()
ReplicatedStorage.Remote.ClaimGiftEvent:FireServer(player, 999999)
end)
end
task.wait()
end
end)
else
if connection then task.cancel(connection) end
end
end)
closeBtn.MouseButton1Click:Connect(function()
TweenService:Create(mainFrame, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.In), {
Size = UDim2.new(0, 10, 0, 10),
BackgroundTransparency = 1,
Position = UDim2.new(1, 0, 0.5, 0)
}):Play()
task.wait(0.3)
claiming = false
if connection then task.cancel(connection) end
screenGui:Destroy()
end)
local function repositionToRight()
task.wait(0.6)
TweenService:Create(mainFrame, TweenInfo.new(0.3), {
Position = UDim2.new(0.75, 0, 0.5, 0)
}):Play()
end
local function ensureOnScreen()
RunService.RenderStepped:Connect(function()
if not mainFrame or not mainFrame.Parent then return end
local absPos = mainFrame.AbsolutePosition
local absSize = mainFrame.AbsoluteSize
local needsReposition = false
local newX = absPos.X
local newY = absPos.Y
if absPos.X < 10 then
newX = 10
needsReposition = true
elseif absPos.X + absSize.X > viewportSize.X - 10 then
newX = viewportSize.X - absSize.X - 10
needsReposition = true
end
if absPos.Y < 10 then
newY = 10
needsReposition = true
elseif absPos.Y + absSize.Y > viewportSize.Y - 10 then
newY = viewportSize.Y - absSize.Y - 10
needsReposition = true
end
if needsReposition then
mainFrame.AnchorPoint = Vector2.new(0, 0)
mainFrame.Position = UDim2.new(0, newX, 0, newY)
end
end)
end
updateSlider()
repositionToRight()
ensureOnScreen()
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How to use One of Us Script
Using One of Us Script is very simple. Follow these steps:
- Open Roblox and join the One of Us game.
- Launch your Roblox script executor.
- Copy the One of Us Script.
- Paste it into the executor.
- Click Execute to activate features.
Always make sure to use safe and trusted executors to avoid problems.
Frequently Asked Questions (FAQs)
Q1. Is One of Us Script free to use?
Yes, free versions are commonly available.
Q2. Can using this script lead to a ban?
There is always some risk when using exploit scripts.
Q3. Does it work for all roles?
It works for most roles, but not all.
Q4. Is it beginner-friendly?
Yes, it is easy to use and simple to understand.
Q5. Does the script need updates?
Updates may be required after game changes.
Conclusion
One of Us Script is ideal for players who want smoother gameplay and better task handling.
It reduces mistakes, improves efficiency, and helps players stay focused on strategy.
Overall, this script makes One of Us-style games more balanced, enjoyable, and less frustrating.
