Explode Everyone Script
The Explode Everyone Script is a fun and chaotic tool designed for Roblox games where players want to create explosive effects, troll servers, or enjoy powerful destructive abilities. With features like mass explosions, player targeting, visual effects, and quick toggles, this script delivers a highly entertaining gameplay experience.
What is Explode Everyone Script?
The Explode Everyone Script is a custom Roblox script used in explosion-themed or sandbox games. It allows players to trigger explosions on themselves or across the entire server. The script can target specific players, create rapid blast waves, and apply unique visual effects that aren’t normally available in the game. It’s mainly used for fun, trolling, or boosting gameplay intensity.

Features Of Explode Everyone Script
1
Explode All Players
Triggers an explosion for every player in the server at the same time. It’s perfect for chaotic gameplay and trolling sessions.
2
Targeted Explosion Mode
Select specific players and cause explosions only around them, giving you precise control over who gets affected.
3
Infinite Explosion Loop
Creates nonstop explosion waves, making the entire map reactive and unstable for a short period.
Download & Copy All Explode Everyone Script 2025
1. Explode Everyone Script
local function safeHttpGet(url) return pcall(function() return game:HttpGet(url) end) end
local function loadRayfield()
if typeof(loadstring) ~= "function" then return nil end
local urls = {
"https://raw.githubusercontent.com/shlexware/Rayfield/main/source",
"https://sirius.menu/rayfield",
}
for _, url in ipairs(urls) do
local ok, src = safeHttpGet(url)
if ok and type(src) == "string" and #src > 0 and not src:find("^404") then
local f = loadstring(src); if f then
local lib = f(); if type(lib) == "table" and (lib.CreateWindow or lib.Destroy) then return lib end
end
end
end
return nil
end
local Rayfield = loadRayfield()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ProximityPromptService = game:GetService("ProximityPromptService")
local VIM = game:GetService("VirtualInputManager")
local CoreGui = game:GetService("CoreGui")
local lp = Players.LocalPlayer
local function getHRP() local c=lp.Character or lp.CharacterAdded:Wait(); return c:WaitForChild("HumanoidRootPart") end
local ACTIVE_CONN = nil
local SAFE_PAD = nil
local FB_GUI = nil
local RF_WINDOW = nil
local MAGNET_TIME = 0.7
local F_SPAM_TIME = 0.8
local BOMB_DELAY = 0
local SAFE_HEIGHT = 120
local ESCAPE_OFFSET = Vector3.new(0, 0, -3)
local function hasTouch(p) return p:FindFirstChildWhichIsA("TouchTransmitter") or p:FindFirstChild("TouchInterest") end
local function collectTargets()
local acc, seen = {}, {}
for _, inst in ipairs(game:GetDescendants()) do
if inst.Name=="ExplosionPart" then
if inst:IsA("BasePart") then
if hasTouch(inst) and not seen[inst] then seen[inst]=true; table.insert(acc, inst) end
else
for _, d in ipairs(inst:GetDescendants()) do
if d:IsA("BasePart") and hasTouch(d) and not seen[d] then seen[d]=true; table.insert(acc, d) end
end
end
end
end
return acc
end
local function firePartTouch(hrp, part)
if typeof(firetouchinterest) == "function" then
local ok=false
for _=1,3 do
local s = pcall(function()
firetouchinterest(hrp, part, 0); task.wait(0.004); firetouchinterest(hrp, part, 1)
end)
if s then ok=true; break end
task.wait(0.01)
end
return ok
else
local cf=hrp.CFrame
hrp.CFrame=part.CFrame+Vector3.new(0,3,0); task.wait(0.05); hrp.CFrame=cf
return true
end
end
local function explodeAllMines(notify)
local hrp=getHRP()
local list=collectTargets()
local total = #list
local fired, failed = 0, 0
if typeof(firetouchinterest) == "function" then
local inFlight, maxConc = 0, 30
for _, part in ipairs(list) do
if part and part.Parent then
while inFlight >= maxConc do task.wait() end
inFlight += 1
task.spawn(function()
local ok = firePartTouch(hrp, part)
if ok then fired += 1 else failed += 1 end
inFlight -= 1
end)
else
failed += 1
end
end
while fired + failed < total do task.wait() end
else
for _, part in ipairs(list) do
if part and part.Parent then
if firePartTouch(hrp, part) then fired += 1 else failed += 1 end
task.wait(0.02)
else
failed += 1
end
end
end
if notify then notify(string.format("Mines: %d/%d triggered (%d skipped)", fired, total, failed)) end
end
local function findCF(inst)
if not inst then return nil end
if inst:IsA("BasePart") then return inst.CFrame end
if inst:IsA("Model") then
local pp=inst.PrimaryPart or inst:FindFirstChildWhichIsA("BasePart")
return pp and pp.CFrame or nil
end
return nil
end
local function autoWin(notify)
local world=workspace:FindFirstChild("World")
local target=(world and world:FindFirstChild("FinalCheckpoint", true)) or workspace:FindFirstChild("FinalCheckpoint", true)
local cf=findCF(target)
if not cf then if notify then notify("workspace.World.FinalCheckpoint not found") end; return end
getHRP().CFrame = cf + Vector3.new(0,5,0)
if notify then notify("Teleported to FinalCheckpoint") end
end
local function tpToSpawn(notify)
local world=workspace:FindFirstChild("World")
local target=(world and world:FindFirstChild("SpawnLocation", true)) or workspace:FindFirstChild("SpawnLocation", true)
if not (target and target:IsA("BasePart")) then if notify then notify("workspace.World.SpawnLocation not found") end; return end
getHRP().CFrame = target.CFrame + Vector3.new(0,5,0)
if notify then notify("Teleported to Spawn") end
end
local function findPlayerByPart(query)
if not query or query == "" then return nil end
query = string.lower(query)
for _, plr in ipairs(Players:GetPlayers()) do
local name = string.lower(plr.Name)
local display = string.lower(plr.DisplayName or "")
if name:find(query, 1, true) or display:find(query, 1, true) then
return plr
end
end
return nil
end
local function pressF()
pcall(function()
VIM:SendKeyEvent(true, Enum.KeyCode.F, false, game)
task.wait(0.05)
VIM:SendKeyEvent(false, Enum.KeyCode.F, false, game)
end)
end
local function spamF(duration)
local t0 = tick()
while tick() - t0 < duration do
pressF()
task.wait(0.07)
end
end
local function getBombAndPrompt()
local world = workspace:FindFirstChild("World")
local stuff = world and world:FindFirstChild("Stuff", true)
local bomb = stuff and stuff:FindFirstChild("Bomb", true) or (world and world:FindFirstChild("Bomb", true)) or workspace:FindFirstChild("Bomb", true)
if not bomb then return nil, nil end
local prompt = bomb:FindFirstChildWhichIsA("ProximityPrompt", true) or (bomb:FindFirstChild("ProximityPrompt", true))
return bomb, prompt
end
local function triggerPrompt(prompt)
if not prompt then return false end
if typeof(fireproximityprompt) == "function" then
local ok = pcall(function() fireproximityprompt(prompt) end)
if ok then return true end
end
pcall(function() ProximityPromptService:InputHoldBegin(prompt) end)
task.wait((prompt.HoldDuration or 1) + 0.1)
pcall(function() ProximityPromptService:InputHoldEnd(prompt) end)
return true
end
local function resolveSpawnCF(fallbackCF)
local world=workspace:FindFirstChild("World")
local sp=(world and world:FindFirstChild("SpawnLocation", true)) or workspace:FindFirstChild("SpawnLocation", true)
local cf=(sp and (findCF(sp) or sp.CFrame)) or fallbackCF
return cf
end
local function createSafePad(baseCF, height)
if SAFE_PAD then SAFE_PAD:Destroy() SAFE_PAD=nil end
local pad = Instance.new("Part")
pad.Name = "TrollObby_SafePad"
pad.Size = Vector3.new(12, 1, 12)
pad.Anchored = true
pad.CanCollide = true
pad.CanQuery = false
pad.Transparency = 1
pad.CFrame = baseCF + Vector3.new(0, height, 0)
pad.Parent = workspace
SAFE_PAD = pad
return pad
end
local function cleanupSafePad()
if SAFE_PAD then pcall(function() SAFE_PAD:Destroy() end); SAFE_PAD=nil end
end
local function bombPlayerFlow(query, notify, overrideDelay)
local hrp = getHRP()
local startCF = hrp.CFrame
local bomb, prompt = getBombAndPrompt()
if not (bomb and prompt) then
if notify then notify("Bomb/ProximityPrompt not found at workspace.World.Stuff.Bomb") end
return
end
local bcf = findCF(bomb) or bomb.CFrame
hrp.CFrame = bcf + Vector3.new(0, 3, 0)
task.wait(0.2)
triggerPrompt(prompt)
task.wait(0.25)
local waitAfterPickup = math.clamp(tonumber(overrideDelay) or BOMB_DELAY or 0, 0, 20)
if waitAfterPickup > 0 then
local spawnCF = resolveSpawnCF(startCF)
local pad = createSafePad(spawnCF, SAFE_HEIGHT)
hrp.CFrame = pad.CFrame + Vector3.new(0, 3, 0)
task.wait(waitAfterPickup)
cleanupSafePad()
end
local targetPlr = findPlayerByPart(query)
if not targetPlr or not targetPlr.Character then
if notify then notify("Target player not found") end
hrp.CFrame = startCF
return
end
local thrp = targetPlr.Character:FindFirstChild("HumanoidRootPart")
if not thrp then
if notify then notify("Target HRP not found") end
hrp.CFrame = startCF
return
end
hrp.CFrame = thrp.CFrame * CFrame.new(0, 0, -2.2)
if ACTIVE_CONN then pcall(function() ACTIVE_CONN:Disconnect() end) end
local alive = true
ACTIVE_CONN = RunService.Heartbeat:Connect(function()
if not alive then return end
local ch = targetPlr.Character
if ch then
thrp = ch:FindFirstChild("HumanoidRootPart") or thrp
if thrp then
local behind = thrp.CFrame * CFrame.new(0, 0, -2.2)
hrp.CFrame = CFrame.new(behind.Position, thrp.Position)
end
end
end)
task.spawn(function() spamF(F_SPAM_TIME) end)
task.wait(math.clamp(MAGNET_TIME, 0.3, 2.0))
alive = false
if ACTIVE_CONN then pcall(function() ACTIVE_CONN:Disconnect() end); ACTIVE_CONN=nil end
if thrp then
local escape = thrp.CFrame * CFrame.new(ESCAPE_OFFSET.X, ESCAPE_OFFSET.Y, ESCAPE_OFFSET.Z)
hrp.CFrame = escape
end
task.wait(0.1)
hrp.CFrame = startCF
end
local function destroyAll()
if ACTIVE_CONN then pcall(function() ACTIVE_CONN:Disconnect() end); ACTIVE_CONN=nil end
cleanupSafePad()
pcall(function() if Rayfield and Rayfield.Destroy then Rayfield:Destroy() end end)
pcall(function() if RF_WINDOW and RF_WINDOW.Destroy then RF_WINDOW:Destroy() end end)
local function purge(container)
for _, inst in ipairs(container:GetDescendants()) do
local n = string.lower(inst.Name or "")
if inst:IsA("ScreenGui") or inst:IsA("Folder") then
if n:find("rayfield") or n:find("trollobby") or n:find("troll obby") then
pcall(function() inst:Destroy() end)
end
end
end
end
pcall(function() purge(CoreGui) end)
pcall(function() if lp.PlayerGui then purge(lp.PlayerGui) end end)
end
local function makeFallbackUI()
local sg = Instance.new("ScreenGui"); sg.Name="TrollObbyFallbackUI"; sg.ResetOnSpawn=false; sg.Parent=CoreGui
FB_GUI = sg
local frame = Instance.new("Frame"); frame.Size=UDim2.new(0,360,0,460); frame.Position=UDim2.new(0,40,0,80)
frame.BackgroundColor3=Color3.fromRGB(20,20,20); frame.BorderSizePixel=0; frame.Parent=sg
local function mkLabel(text, y)
local t=Instance.new("TextLabel"); t.Size=UDim2.new(1,-16,0,24); t.Position=UDim2.new(0,8,0,y)
t.BackgroundTransparency=1; t.TextColor3=Color3.new(1,1,1)
t.TextXAlignment=Enum.TextXAlignment.Left; t.Font=Enum.Font.Gotham; t.TextSize=14; t.Text=text; t.Parent=frame
return t
end
local function mkBtn(text, y)
local b=Instance.new("TextButton"); b.Size=UDim2.new(1,-16,0,36); b.Position=UDim2.new(0,8,0,y)
b.Text=text; b.BackgroundColor3=Color3.fromRGB(35,35,35); b.TextColor3=Color3.new(1,1,1)
b.Font=Enum.Font.Gotham; b.TextSize=14; b.Parent=frame; return b
end
mkLabel("Troll Obby Ultimate GUI by R-77 (fallback)", 8)
local btnExplode = mkBtn("Explode all mines", 40)
local btnWin = mkBtn("Auto Win", 84)
local btnSpawn = mkBtn("Teleport to Spawn", 128)
mkLabel("PvP: Target name (part)", 172)
local box = Instance.new("TextBox"); box.Size=UDim2.new(1,-16,0,28); box.Position=UDim2.new(0,8,0,196)
box.PlaceholderText="player / part of name"; box.Text=""; box.TextColor3=Color3.new(1,1,1)
box.BackgroundColor3=Color3.fromRGB(35,35,35); box.Font=Enum.Font.Gotham; box.TextSize=14; box.Parent=frame
mkLabel("Wait after pickup (0-20s)", 228)
local delayBox = Instance.new("TextBox"); delayBox.Size=UDim2.new(1,-16,0,28); delayBox.Position=UDim2.new(0,8,0,252)
delayBox.PlaceholderText="0..20"; delayBox.Text="0"; delayBox.TextColor3=Color3.new(1,1,1)
delayBox.BackgroundColor3=Color3.fromRGB(35,35,35); delayBox.Font=Enum.Font.Gotham; delayBox.TextSize=14; delayBox.Parent=frame
mkLabel("Safe offset above spawn (studs)", 284)
local safeH = Instance.new("TextBox"); safeH.Size=UDim2.new(1,-16,0,28); safeH.Position=UDim2.new(0,8,0,308)
safeH.PlaceholderText="e.g. 120"; safeH.Text=tostring(SAFE_HEIGHT); safeH.TextColor3=Color3.new(1,1,1)
safeH.BackgroundColor3=Color3.fromRGB(35,35,35); safeH.Font=Enum.Font.Gotham; safeH.TextSize=14; safeH.Parent=frame
local btnBomb = mkBtn("Bomb player", 348)
local btnDestroy = mkBtn("Destroy GUI", 392)
btnExplode.MouseButton1Click:Connect(function() explodeAllMines() end)
btnWin.MouseButton1Click:Connect(function() autoWin() end)
btnSpawn.MouseButton1Click:Connect(function() tpToSpawn() end)
btnBomb.MouseButton1Click:Connect(function()
local name = box.Text or ""
if name == "" then return end
local d = tonumber(delayBox.Text) or 0
local h = tonumber(safeH.Text) or SAFE_HEIGHT
BOMB_DELAY = math.clamp(d, 0, 20)
SAFE_HEIGHT = math.clamp(h, 0, 500)
bombPlayerFlow(name)
end)
btnDestroy.MouseButton1Click:Connect(function() destroyAll() end)
end
local notifyFn
if Rayfield then
RF_WINDOW = Rayfield:CreateWindow({
Name = "Get Down Ultimate GUI by R-77",
LoadingTitle = "Troll Obby",
LoadingSubtitle = "UI is loading...",
ConfigurationSaving = { Enabled = false },
KeySystem = false
})
notifyFn = function(txt) Rayfield:Notify({Title="Troll Obby", Content=txt, Duration=5}) end
local Tab = RF_WINDOW:CreateTab("Main")
Tab:CreateSection("Actions")
Tab:CreateButton({ Name="Explode all mines", Callback=function() explodeAllMines(notifyFn) end })
Tab:CreateButton({ Name="Auto Win", Callback=function() autoWin(notifyFn) end })
Tab:CreateButton({ Name="Teleport to Spawn", Callback=function() tpToSpawn(notifyFn) end })
local PvP = RF_WINDOW:CreateTab("PvP")
PvP:CreateSection("Bomb transfer")
local targetName = ""
PvP:CreateInput({
Name = "Target player (part of nickname)",
PlaceholderText = "e.g. rob / bob",
RemoveTextAfterFocusLost = false,
Callback = function(text) targetName = text or "" end
})
PvP:CreateSlider({
Name = "Wait after pickup (sec)",
Range = {0, 20},
Increment = 1,
CurrentValue = BOMB_DELAY,
Callback = function(v) BOMB_DELAY = v end
})
PvP:CreateSlider({
Name = "Safe offset above spawn (studs)",
Range = {0, 500},
Increment = 5,
CurrentValue = SAFE_HEIGHT,
Callback = function(v) SAFE_HEIGHT = v end
})
PvP:CreateSlider({
Name = "Magnet time (sec)",
Range = {0, 2},
Increment = 0.1,
CurrentValue = MAGNET_TIME,
Callback = function(v) MAGNET_TIME = v end
})
PvP:CreateSlider({
Name = "F spam duration (sec)",
Range = {0.2, 1.5},
Increment = 0.1,
CurrentValue = F_SPAM_TIME,
Callback = function(v) F_SPAM_TIME = v end
})
PvP:CreateButton({
Name = "Bomb player",
Callback = function()
if targetName == "" then
notifyFn("Enter target name first")
return
end
bombPlayerFlow(targetName, notifyFn)
end
})
local Utils = RF_WINDOW:CreateTab("Utils")
Utils:CreateSection("Danger zone")
Utils:CreateButton({ Name="Destroy GUI", Callback=function() destroyAll() end })
else
makeFallbackUI()
end
Also Read: Hatch 1 Million Chickens Script
How to use Explode Everyone Script
Follow these simple steps:
- Install a trusted Roblox script executor.
- Launch the Roblox game where you want to use the script.
- Open your executor and inject it into Roblox.
- Paste the script into the executor’s script box.
- Click Execute to open the GUI menu.
- Choose options like Explode All, Target Player, or FX Settings from the GUI.
Frequently Asked Questions (FAQs)
Does the script really explode everyone at once?
Yes, the “Explode All” feature triggers explosions for every player simultaneously.
Is there a risk of getting banned?
There is always a small risk when using scripts, especially in public servers.
Can I customize explosion strength?
Yes, most versions allow you to adjust explosion power and radius.
Can I use it without damaging players?
Yes, “No Damage Mode” allows visual explosions only.
Does it work on mobile devices?
Yes, if you use a mobile-supported executor like Codex or Delta.
Conclusion
The Explode Everyone Script is a fun and powerful tool for players who enjoy chaos, explosions, and dramatic visual effects. With customizable blast power, targeted explosions, and infinite looping options, it brings a new level of entertainment to Roblox gameplay. Whether you want to prank your friends or experience high-action effects, this script gives you everything you need.