Merge and Fight Script

Merge and Fight Script

The Merge and Fight Script is a powerful Roblox script designed to help players progress faster in merge-style battle games. With auto-merge, auto-fight, unit upgrades, and resource farming, this script makes it easier to build strong armies and win battles effortlessly. It’s perfect for players who want faster progression and smoother gameplay.

What is Merge and Fight Script?

The Merge and Fight Script is a Lua-based tool created for Roblox games where players merge units and send them into battle. It automates merging, boosts fighting efficiency, collects rewards, and manages upgrades. Whether you’re new to the game or pushing for higher levels, this script removes repetitive tasks and gives you a strategic advantage.

Merge and Fight Script

Features Of Merge and Fight Script

1

Auto-Merge Units

Automatically combines units to create stronger fighters without manual effort.

2

Auto-Fight Mode

Sends your army into battle at the perfect time for maximum efficiency.

3

Auto-Farm Rewards

Collects coins, items, and upgrades while you focus on strategy.

Download & Copy All Merge and Fight Script 2025

1. Merge and Fight Script

if game:GetService("CoreGui"):FindFirstChild("ToraScript") then
game:GetService("CoreGui").ToraScript:Destroy()
end

local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/liebertsx/Tora-Library/main/src/librarynew", true))()
local win = lib:CreateWindow("Merge and Fight")

win:AddBox({
text = "Minimum Price to Buy",
flag = "box",
value = "Set Price Threshold",
callback = function(v)
Price = tonumber(v) or 0
end,
})

win:AddToggle({
text = "Auto Buy",
flag = "toggle",
state = false,
callback = function(v)
_G.Buy = v
if v then Buy() end
end,
})

local function ConvertPrice(str)
str = str:gsub("%$", ""):gsub(",", ""):gsub("%s", "")
local mult = 1
local last = str:sub(-1):upper()

if last == "K" then
mult = 1000
str = str:sub(1, -2)
elseif last == "M" then
mult = 1_000_000
str = str:sub(1, -2)
elseif last == "B" then
mult = 1_000_000_000
str = str:sub(1, -2)
elseif last == "T" then
mult = 1_000_000_000_000
str = str:sub(1, -2)
end

return (tonumber(str) or 0) * mult
end

function Buy()
spawn(function()
_G.Buy = true
while _G.Buy do
task.wait()
pcall(function()
local plr = game:GetService("Players").LocalPlayer
local cash = plr.leaderstats.Cash.Value or 0
local minPrice = Price or 0
local hrp = plr.Character.HumanoidRootPart
local prevCF = hrp.CFrame

for _, obj in pairs(workspace.Space[plr:GetAttribute("PlayerSlotId")].SeedMachinePoint:GetDescendants()) do
if obj.Name == "Price" and obj:IsA("TextLabel") then
local price = ConvertPrice(obj.Text)
if minPrice <= price and price <= cash then
hrp.CFrame = CFrame.new(obj.Parent.Parent.Parent.Parent.Position) * CFrame.new(0, 5, 0)
task.wait(0.2)
fireproximityprompt(obj.Parent.Parent.Parent.Prompt.ProximityPrompt)
task.wait(0.5)
hrp.CFrame = prevCF
break
end
end
end
end)
end
end)
end

win:AddToggle({
text = "Auto Merge",
flag = "toggle",
state = false,
callback = function(v)
_G.Merge = v
if v then Merge() end
end,
})

function Merge()
spawn(function()
_G.Merge = true
while _G.Merge do
wait()
pcall(function()
local plr = game:GetService("Players").LocalPlayer
local slot = plr:GetAttribute("PlayerSlotId")
local hrp = plr.Character.HumanoidRootPart
local char = plr.Character
local prevCF = hrp.CFrame
local plants = {}

for _, plant in pairs(workspace.Space[slot].PlantSlot:GetDescendants()) do
if string.find(plant.Name, "Plant/") and plant:GetAttribute("Type") then
local t = plant:GetAttribute("Type")
plants[t] = plants[t] or {}
table.insert(plants[t], plant)
end
end

for _, list in pairs(plants) do
if #list >= 2 then
local p1 = list[1]
local p2 = list[2]

local tool = char:FindFirstChildOfClass("Tool")
if tool then
tool:Deactivate()
tool.Parent = plr.Backpack
end

task.wait(0.2)
hrp.CFrame = p1.Base.CFrame
task.wait(0.2)
fireproximityprompt(p1.Parent.Prompt.ProximityPrompt)

hrp.CFrame = p2.Base.CFrame
task.wait(0.2)
fireproximityprompt(p2.Parent.Prompt.ProximityPrompt)

wait(0.5)
hrp.CFrame = prevCF
break
end
end

wait(1)
end)
end
end)
end

win:AddToggle({
text = "Equip Best / Cash",
flag = "toggle",
state = false,
callback = function(v)
_G.Equip = v
if v then Equip() end
end,
})

function Equip()
spawn(function()
_G.Equip = true
while _G.Equip do
wait()
pcall(function()
game:GetService("ReplicatedStorage").Remotes.EquipBestItemRE:FireServer()
wait(5)
end)
end
end)
end

win:AddButton({
text = "Sell all Brainrots",
flag = "button",
callback = function()
local items = {}
for _, item in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
if item:GetAttribute("ItemType") == "Pet" then
items[item:GetAttribute("Id")] = 1
end
end
if next(items) then
game:GetService("ReplicatedStorage").Remotes.SellItemRE:FireServer(unpack({ items }))
end
end,
})

win:AddButton({
text = "Sell all Plants",
flag = "button",
callback = function()
local items = {}
for _, item in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
if item:GetAttribute("ItemType") == "Plant" then
items[item:GetAttribute("Id")] = 1
end
end
if next(items) then
game:GetService("ReplicatedStorage").Remotes.SellItemRE:FireServer(unpack({ items }))
end
end,
})

win:AddLabel({ text = "YouTube: Tora IsMe" })

local ui = lib:CreateWindow("open UI")

ui:AddButton({
text = "Portal UI",
flag = "button",
callback = function()
local g = game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("DialogPetProduction")
g.Enabled = not g.Enabled
end,
})

ui:AddButton({
text = "Conveyor UI",
flag = "button",
callback = function()
local g = game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("DialogProduction")
g.Enabled = not g.Enabled
end,
})

ui:AddButton({
text = "Auto Sell UI",
flag = "button",
callback = function()
local g = game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("DialogSellSettings")
g.Enabled = not g.Enabled
end,
})

ui:AddButton({
text = "Gear Shop UI",
flag = "button",
callback = function()
local g = game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("ScreenNPCShop")
g.Enabled = not g.Enabled
end,
})

lib:Init()

Also Read: 3008 Script

How to use Merge and Fight Script

Setting up and using the Merge and Fight Script is easy for players of all experience levels.

  1. Install a reliable Roblox executor for your device (PC or mobile).
  2. Open Roblox and join the Merge and Fight game you want to play.
  3. Open your executor and paste the Merge and Fight Script into the script area.
  4. Click Execute to load the script menu and activate features.
  5. Enable auto-merge, auto-fight, or auto-farm depending on your preferred playstyle.
  6. Adjust upgrade settings, merging speed, or fighting intervals if the script allows customization.
  7. Make sure your executor stays updated to ensure maximum performance and avoid errors.

Once the script is active, your army will merge, fight, and grow automatically, giving you faster progression with less manual effort.

Frequently Asked Questions (FAQs)

Does the script work for all Merge and Fight games?

It supports many popular versions but may not work in every game.

Is it mobile-compatible?

Can I customize unit upgrade settings?

Will it slow down my device?

Is it safe to use scripts in Roblox?

Conclusion

The Merge and Fight Script is an excellent tool for players wanting to speed up their progress in merge-based battle games. Its automated merging, fighting, and farming features save time and help you build stronger armies with ease. Whether you want stress-free progression or want to reach higher levels faster, this script delivers reliable support and smooth performance. Lightweight and easy to set up, it’s a valuable addition for anyone who enjoys Merge and Fight gameplay.

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