Blind Shot Script
Blind Shot Script is a helpful Roblox script designed to improve shooting accuracy and performance in the Blind Shot game. It enhances gameplay by offering aim assistance, reaction support, shooting consistency, and reduced misfires, helping players perform better in fast-paced shooting scenarios.
What is Blind Shot Script?
Blind Shot Script is a Roblox automation tool that assists players by improving aiming control and shot timing. It is especially useful in situations where visibility is limited and quick reactions are required.

Features Of Blind Shot Script
1
Aim Assistance Support
Helps improve shot accuracy in low-visibility situations.
2
Reaction Time Enhancement
Assists with faster shooting responses.
3
Shooting Consistency Aid
Reduces missed shots during rapid encounters.
Download & Copy All Blind Shot Script 2025
1. Blind Shot Script
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Trophy = workspace:WaitForChild("Trophy")
local Enabled = false
local FarmSpeed = 1
-- GUI
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "ObbyTrophyFarm"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 260, 0, 140)
Frame.Position = UDim2.new(0.5, -130, 0.3, 0)
Frame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
Frame.BorderSizePixel = 0
Frame.Active = true
Frame.Draggable = true
Frame.Parent = ScreenGui
local Corner = Instance.new("UICorner")
Corner.CornerRadius = UDim.new(0, 12)
Corner.Parent = Frame
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 40)
Title.BackgroundColor3 = Color3.fromRGB(0, 162, 255)
Title.Text = "OBBY TROPHY FARM"
Title.TextColor3 = Color3.new(1,1,1)
Title.Font = Enum.Font.GothamBold
Title.TextSize = 18
Title.Parent = Frame
local ToggleBtn = Instance.new("TextButton")
ToggleBtn.Size = UDim2.new(0.92, 0, 0, 45)
ToggleBtn.Position = UDim2.new(0.04, 0, 0, 50)
ToggleBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
ToggleBtn.Text = "FARM: OFF"
ToggleBtn.TextColor3 = Color3.new(1,1,1)
ToggleBtn.Font = Enum.Font.GothamBold
ToggleBtn.TextSize = 18
ToggleBtn.Parent = Frame
local BtnCorner = Instance.new("UICorner")
BtnCorner.CornerRadius = UDim.new(0, 10)
BtnCorner.Parent = ToggleBtn
local SpeedLabel = Instance.new("TextLabel")
SpeedLabel.Size = UDim2.new(0.92, 0, 0, 25)
SpeedLabel.Position = UDim2.new(0.04, 0, 0, 105)
SpeedLabel.BackgroundTransparency = 1
SpeedLabel.Text = "Speed: 1.0s"
SpeedLabel.TextColor3 = Color3.new(1,1,1)
SpeedLabel.Font = Enum.Font.Gotham
SpeedLabel.TextSize = 16
SpeedLabel.Parent = Frame
local SpeedBox = Instance.new("TextBox")
SpeedBox.Size = UDim2.new(0.92, 0, 0, 30)
SpeedBox.Position = UDim2.new(0.04, 0, 0, 130)
SpeedBox.BackgroundColor3 = Color3.fromRGB(45, 45, 55)
SpeedBox.Text = "1"
SpeedBox.TextColor3 = Color3.new(1,1,1)
SpeedBox.Font = Enum.Font.Gotham
SpeedBox.TextSize = 18
SpeedBox.Parent = Frame
local SpeedCorner = Instance.new("UICorner")
SpeedCorner.CornerRadius = UDim.new(0, 10)
SpeedCorner.Parent = SpeedBox
-- Toggle
ToggleBtn.MouseButton1Click:Connect(function()
Enabled = not Enabled
ToggleBtn.Text = "FARM: " .. (Enabled and "ON" or "OFF")
ToggleBtn.BackgroundColor3 = Enabled and Color3.fromRGB(50, 200, 50) or Color3.fromRGB(200, 50, 50)
end)
-- Speed Adjust
SpeedBox.FocusLost:Connect(function()
local val = tonumber(SpeedBox.Text)
if val and val > 0 then
FarmSpeed = val
SpeedLabel.Text = "Speed: " .. val .. "s"
else
SpeedBox.Text = tostring(FarmSpeed)
end
end)
-- Draggable
local dragging, dragInput, dragStart, startPos
Title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then dragging = false end
end)
end
end)
Title.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and input == dragInput then
local delta = input.Position - dragStart
Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
-- Farm Loop
task.spawn(function()
while true do
if Enabled then
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") and char.Humanoid.Health > 0 then
local hrp = char.HumanoidRootPart
pcall(function()
firetouchinterest(hrp, Trophy, 0)
task.wait(0.1)
firetouchinterest(hrp, Trophy, 1)
end)
end
end
task.wait(FarmSpeed)
end
end)
-- Respawn
LocalPlayer.CharacterAdded:Connect(function()
task.wait(3)
end)
Also Read: Hatch 1 Million Chickens Script
How to use Blind Shot Script
- Install a trusted Roblox script executor
- Open Roblox and join the Blind Shot game
- Wait until the map and character fully load
- Open your script executor
- Copy the Blind Shot Script code
- Paste it into the executor input box
- Click Execute / Inject to activate the script
- Enable aim or reaction features as needed
- Adjust settings to avoid obvious automation
- Disable features during casual or practice rounds
Frequently Asked Questions (FAQs)
Is Blind Shot Script suitable for beginners?
Yes, it is easy to use and beginner-friendly.
Can I disable aim assistance anytime?
Yes, features can be toggled easily.
Does the script fully automate shooting?
No, it assists aiming but still requires player input.
Will using the script affect game balance?
When used moderately, it maintains fair gameplay.
Is there a ban risk when using Blind Shot Script?
There is always some risk, so responsible use is advised.
Conclusion
Blind Shot Script is ideal for players who struggle with aiming in fast and low-visibility environments. By assisting with reaction time and shot accuracy, it helps improve performance while keeping gameplay engaging. When used responsibly, the script enhances shooting consistency without removing player skill involvement.